Elevate Engine
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DebugTypes.h
Go to the documentation of this file.
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#pragma once
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#if defined(EE_EDITOR_BUILD) || defined(EE_DEBUG)
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#include <glm/glm.hpp>
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namespace
Elevate
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{
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struct
DebugPoint
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{
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glm::vec3 pos;
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};
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struct
DebugLine
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{
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glm::vec3 start;
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glm::vec3 end;
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glm::vec4 color;
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float
width;
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float
lifetime;
// duration in seconds, 0 for a single frame, < 0 if infinite
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};
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}
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#endif
// EE_EDITOR_BUILD || EE_DEBUG
Elevate
Definition
AudioDistanceProbe.h:9
ElevateEngine
src
ElevateEngine
Renderer
Debug
DebugTypes.h
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