7#define EE_AUDIO_VORBIS 1
10#include <ElevateEngine/Audio/Ak/Common/AkFilePackageLowLevelIODeferred.h>
20 class WwiseSoundEngine :
public SoundEngine
23 static WwiseSoundEngine* Get();
25 bool LoadBank(
const wchar_t* bankName);
26 bool LoadBank(
const std::wstring& bankName);
27 bool LoadBank(
const char* bankName);
28 bool LoadBank(std::string& bankName);
30 #ifdef EE_EDITOR_BUILD
31 virtual std::shared_ptr<WwiseDataSource> GetDataSource();
35 virtual bool InitImpl()
override;
36 virtual void RenderAudioImpl()
override;
37 virtual void TerminateImpl()
override;
38 virtual void WakeUpImpl()
override;
39 virtual void SuspendImpl(
bool renderAnyway,
bool fadeOut)
override;
41 virtual void SetDefaultListenerImpl(GameObject* obj)
override;
42 virtual void SetDistanceProbeImpl(GameObject* obj)
override;
43 virtual void UnsetDistanceProbeImpl()
override;
45 virtual void RegisterGameObjectImpl(GameObject* obj)
override;
46 virtual void UnregisterGameObjectImpl(GameObject* obj)
override;
47 virtual void UpdateObjectPositionImpl(GameObject* obj)
override;
49 virtual void PostEventImpl(
const char* eventName, GameObject*
object)
override;
50 virtual void PostEventImpl(uint32_t eventId, GameObject*
object)
override;
51 virtual void PostEventImpl(
const char* eventName)
override;
52 virtual void PostEventImpl(uint32_t eventId)
override;
57 AkGameObjectID m_currentListenerID;
58 std::unique_ptr<CAkFilePackageLowLevelIODeferred> m_lowLevelIO;
60 #ifdef EE_EDITOR_BUILD
61 std::shared_ptr<WwiseMergedDataSource> m_mergedDataSource;