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Elevate Engine 1
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This is the complete list of members for Elevate::Application, including all inherited members.
| Application() | Elevate::Application | |
| Elevate::Editor::EditorLayer | Elevate::Application | friend |
| EngineFrame() | Elevate::Application | |
| Exit() | Elevate::Application | |
| FrameBuffer | Elevate::Application | |
| Get() | Elevate::Application | inlinestatic |
| GetArguments() | Elevate::Application | static |
| GetGameState() | Elevate::Application | static |
| GetWindow() | Elevate::Application | inline |
| Init() | Elevate::Application | |
| OnEvent(Event &e) | Elevate::Application | |
| OnStateChange(GameContextState oldState, GameContextState newState) | Elevate::Application | protected |
| PushLayer(Layer *layer) | Elevate::Application | |
| PushOverlay(Layer *overlay) | Elevate::Application | |
| Run() | Elevate::Application | |
| SetGameState(GameContextState newState) | Elevate::Application | static |
| Start(int argc, char **argv) | Elevate::Application | static |
| ~Application()=default | Elevate::Application | virtual |