Elevate Engine 1
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Elevate::Application Member List

This is the complete list of members for Elevate::Application, including all inherited members.

Application()Elevate::Application
Elevate::Editor::EditorLayerElevate::Applicationfriend
EngineFrame()Elevate::Application
Exit()Elevate::Application
FrameBufferElevate::Application
Get()Elevate::Applicationinlinestatic
GetArguments()Elevate::Applicationstatic
GetGameState()Elevate::Applicationstatic
GetWindow()Elevate::Applicationinline
Init()Elevate::Application
OnEvent(Event &e)Elevate::Application
OnStateChange(GameContextState oldState, GameContextState newState)Elevate::Applicationprotected
PushLayer(Layer *layer)Elevate::Application
PushOverlay(Layer *overlay)Elevate::Application
Run()Elevate::Application
SetGameState(GameContextState newState)Elevate::Applicationstatic
Start(int argc, char **argv)Elevate::Applicationstatic
~Application()=defaultElevate::Applicationvirtual