Elevate Engine 1
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Elevate::Light Member List

This is the complete list of members for Elevate::Light, including all inherited members.

Clone()=0Elevate::Componentpure virtual
Component()=defaultElevate::Component
CopyFrom(Component *other)=0Elevate::Componentpure virtual
Destroy()Elevate::Componentinlineprotectedvirtual
gameObjectElevate::Component
GetAmbientColor() constElevate::Lightinline
GetCategory() constEEObjectinlinevirtual
GetDestructor() const =0Elevate::Componentpure virtual
GetDiffuseColor() constElevate::Lightinline
GetEditorIconHandle() constElevate::Componentinlinevirtual
GetFactory() const =0Elevate::Componentpure virtual
GetIntensity() constElevate::Lightinline
GetLayout() constElevate::Componentinlinevirtual
GetName() constElevate::Componentinlinevirtual
GetSpecularColor() constElevate::Lightinline
GetTypeIndex() const =0Elevate::Componentpure virtual
Init()Elevate::Componentinlineprotectedvirtual
IsActive()Elevate::Componentinline
Light()=defaultElevate::Light
Light(const glm::vec3 &color)Elevate::Lightinline
Light(const glm::vec3 &amb, const glm::vec3 &dif, const glm::vec3 &spec, float intensity=1.0f)Elevate::Lightinline
m_ambientColorElevate::Lightprotected
m_categoryEEObjectprotected
m_diffuseColorElevate::Lightprotected
m_intensityElevate::Lightprotected
m_IsActiveElevate::Componentprotected
m_specularColorElevate::Lightprotected
OnNotify(Event &event)Elevate::Componentinlineprotectedvirtual
OnSetPosition()Elevate::Componentinlineprotectedvirtual
OnSetRotation()Elevate::Componentinlineprotectedvirtual
OnSetScale()Elevate::Componentinlineprotectedvirtual
RemoveFromGameObject()Elevate::Componentinlinevirtual
RemoveFromGOFuncElevate::Component
Render()Elevate::Componentinlineprotectedvirtual
RenderInEditor()Elevate::Componentinlineprotectedvirtual
RenderWhenSelected()Elevate::Componentinlineprotectedvirtual
SetActive(bool newState)Elevate::Componentinline
SetAmbientColor(const glm::vec3 &color)Elevate::Lightinline
SetColor(const glm::vec3 &color)Elevate::Lightinline
SetDiffuseColor(const glm::vec3 &color)Elevate::Lightinline
SetIntensity(const float &intensity)Elevate::Lightinline
SetSpecularColor(const glm::vec3 &color)Elevate::Lightinline
Update()Elevate::Componentinlineprotectedvirtual
~Component()=defaultElevate::Componentvirtual