Elevate Engine 1
Loading...
Searching...
No Matches
Elevate::Model Member List

This is the complete list of members for Elevate::Model, including all inherited members.

Clone()=0Elevate::Componentpure virtual
Component()=defaultElevate::Component
CopyFrom(Component *other)=0Elevate::Componentpure virtual
Destroy()Elevate::Componentinlineprotectedvirtual
gameObjectElevate::Component
GetCategory() constEEObjectinlinevirtual
GetDestructor() const =0Elevate::Componentpure virtual
GetEditorIconHandle() constElevate::Componentinlinevirtual
GetFactory() const =0Elevate::Componentpure virtual
GetLayout() constElevate::Componentinlinevirtual
GetName() constElevate::Componentinlinevirtual
GetRenderState()Elevate::Modelinline
GetTypeIndex() const =0Elevate::Componentpure virtual
Init()Elevate::Componentinlineprotectedvirtual
IsActive()Elevate::Componentinline
m_categoryEEObjectprotected
m_IsActiveElevate::Componentprotected
Model()=defaultElevate::Model
Model(PrimitiveType type)Elevate::Model
Model(std::string path, MaterialPtr material=nullptr)Elevate::Model
OnNotify(Event &event)Elevate::Componentinlineprotectedvirtual
OnSetPosition()Elevate::Componentinlineprotectedvirtual
OnSetRotation()Elevate::Componentinlineprotectedvirtual
OnSetScale()Elevate::Componentinlineprotectedvirtual
RemoveFromGameObject()Elevate::Componentinlinevirtual
RemoveFromGOFuncElevate::Component
Render() overrideElevate::Modelvirtual
RenderInEditor()Elevate::Componentinlineprotectedvirtual
RenderWhenSelected()Elevate::Componentinlineprotectedvirtual
SetActive(bool newState)Elevate::Componentinline
SetMaterial(MaterialPtr material)Elevate::Modelinline
Update()Elevate::Componentinlineprotectedvirtual
~Component()=defaultElevate::Componentvirtual