Elevate Engine 1
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Elevate::OpenGLVertexArray Member List

This is the complete list of members for Elevate::OpenGLVertexArray, including all inherited members.

AddVertexBuffer(const std::shared_ptr< VertexBuffer > &vertexBuffer) overrideElevate::OpenGLVertexArrayvirtual
Bind() const overrideElevate::OpenGLVertexArrayvirtual
ClearVertexBuffers()Elevate::VertexArrayvirtual
Create()Elevate::VertexArraystatic
GetIndexBuffer() constElevate::VertexArrayinline
GetVertexBuffers() constElevate::VertexArrayinline
LinkAttribute(uint32_t layout, uint32_t size, uint32_t type, bool normalized, uint32_t stride, const void *offset) constElevate::OpenGLVertexArray
OpenGLVertexArray()Elevate::OpenGLVertexArray
SetIndexBuffer(const std::shared_ptr< IndexBuffer > &indexBuffer) overrideElevate::OpenGLVertexArrayvirtual
SetSingleVertexBuffer(const std::shared_ptr< VertexBuffer > &vertexBuffer)Elevate::VertexArray
Unbind() const overrideElevate::OpenGLVertexArrayvirtual
~OpenGLVertexArray()Elevate::OpenGLVertexArray
~VertexArray()=defaultElevate::VertexArrayvirtual