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Elevate Engine 1
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This is the complete list of members for Elevate::OpenGLVertexArray, including all inherited members.
| AddVertexBuffer(const std::shared_ptr< VertexBuffer > &vertexBuffer) override | Elevate::OpenGLVertexArray | virtual |
| Bind() const override | Elevate::OpenGLVertexArray | virtual |
| ClearVertexBuffers() | Elevate::VertexArray | virtual |
| Create() | Elevate::VertexArray | static |
| GetIndexBuffer() const | Elevate::VertexArray | inline |
| GetVertexBuffers() const | Elevate::VertexArray | inline |
| LinkAttribute(uint32_t layout, uint32_t size, uint32_t type, bool normalized, uint32_t stride, const void *offset) const | Elevate::OpenGLVertexArray | |
| OpenGLVertexArray() | Elevate::OpenGLVertexArray | |
| SetIndexBuffer(const std::shared_ptr< IndexBuffer > &indexBuffer) override | Elevate::OpenGLVertexArray | virtual |
| SetSingleVertexBuffer(const std::shared_ptr< VertexBuffer > &vertexBuffer) | Elevate::VertexArray | |
| Unbind() const override | Elevate::OpenGLVertexArray | virtual |
| ~OpenGLVertexArray() | Elevate::OpenGLVertexArray | |
| ~VertexArray()=default | Elevate::VertexArray | virtual |