Elevate Engine
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Elevate::PointLight Member List
This is the complete list of members for
Elevate::PointLight
, including all inherited members.
Clone
()=0
Elevate::Component
pure virtual
Component
()=default
Elevate::Component
CopyFrom
(Component *other)=0
Elevate::Component
pure virtual
Destroy
()
Elevate::Component
inline
protected
virtual
gameObject
Elevate::Component
GetAmbientColor
() const
Elevate::Light
inline
GetCategory
() const
EEObject
inline
virtual
GetDestructor
() const =0
Elevate::Component
pure virtual
GetDiffuseColor
() const
Elevate::Light
inline
GetEditorIconHandle
() const
Elevate::Component
inline
virtual
GetFactory
() const =0
Elevate::Component
pure virtual
GetIntensity
() const
Elevate::Light
inline
GetLayout
() const
Elevate::Component
inline
virtual
GetName
() const
Elevate::Component
inline
virtual
GetSpecularColor
() const
Elevate::Light
inline
GetTypeIndex
() const =0
Elevate::Component
pure virtual
Init
()
Elevate::Component
inline
protected
virtual
IsActive
()
Elevate::Component
inline
Light
()=default
Elevate::Light
Light
(const glm::vec3 &color)
Elevate::Light
inline
Light
(const glm::vec3 &amb, const glm::vec3 &dif, const glm::vec3 &spec, float intensity=1.0f)
Elevate::Light
inline
m_ambientColor
Elevate::Light
protected
m_category
EEObject
protected
m_diffuseColor
Elevate::Light
protected
m_intensity
Elevate::Light
protected
m_IsActive
Elevate::Component
protected
m_specularColor
Elevate::Light
protected
OnNotify
(Event &event)
Elevate::Component
inline
protected
virtual
OnSetPosition
()
Elevate::Component
inline
protected
virtual
OnSetRotation
()
Elevate::Component
inline
protected
virtual
OnSetScale
()
Elevate::Component
inline
protected
virtual
PointLight
()=default
Elevate::PointLight
PointLight
(const glm::vec3 &color)
Elevate::PointLight
inline
RemoveFromGameObject
()
Elevate::Component
inline
virtual
RemoveFromGOFunc
Elevate::Component
Render
()
Elevate::Component
inline
protected
virtual
RenderInEditor
()
Elevate::Component
inline
protected
virtual
RenderWhenSelected
()
Elevate::Component
inline
protected
virtual
SetActive
(bool newState)
Elevate::Component
inline
SetAmbientColor
(const glm::vec3 &color)
Elevate::Light
inline
SetColor
(const glm::vec3 &color)
Elevate::Light
inline
SetDiffuseColor
(const glm::vec3 &color)
Elevate::Light
inline
SetIntensity
(const float &intensity)
Elevate::Light
inline
SetSpecularColor
(const glm::vec3 &color)
Elevate::Light
inline
Update
()
Elevate::Component
inline
protected
virtual
UploadToShader
(Shader *shader, uint32_t index)
Elevate::PointLight
~Component
()=default
Elevate::Component
virtual
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