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Elevate Engine 1
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This is the complete list of members for Elevate::Scene, including all inherited members.
| AddObject(std::shared_ptr< GameObject > newObject, std::shared_ptr< GameObject > parent) | Elevate::Scene | |
| ComponentRegistry | Elevate::Scene | friend |
| Create(std::string name, SceneType type=SceneType::RuntimeScene) | Elevate::Scene | static |
| Deserialize(const std::string &data) | Elevate::ISerializable | inlinevirtual |
| GameObject | Elevate::Scene | friend |
| GetName() const | Elevate::Scene | inline |
| GetRootObjects() const | Elevate::Scene | inline |
| GetSceneLighting() | Elevate::Scene | inline |
| GetSkybox() | Elevate::Scene | |
| GetType() | Elevate::Scene | inline |
| Notify(Event &event) | Elevate::Scene | |
| RenderScene(Camera *cam=nullptr) | Elevate::Scene | |
| Scene() | Elevate::Scene | |
| Scene(std::string name, SceneType type=SceneType::RuntimeScene) | Elevate::Scene | |
| Serialize() const override | Elevate::Scene | virtual |
| SetLighting(std::unique_ptr< SceneLighting > newLighting) | Elevate::Scene | inline |
| SetSkybox(const std::string &skyboxFilePath) | Elevate::Scene | |
| SubmitDrawCalls(RendererAPI &renderer) | Elevate::Scene | |
| UpdateScene() | Elevate::Scene | |
| ~Scene()=default | Elevate::Scene |