Elevate Engine
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Elevate::SoundEngine Member List
This is the complete list of members for
Elevate::SoundEngine
, including all inherited members.
GetImpl
()
Elevate::SoundEngine
static
Init
()
Elevate::SoundEngine
static
InitImpl
()=0
Elevate::SoundEngine
protected
pure virtual
PostEvent
(const char *eventName, GameObject *object)
Elevate::SoundEngine
static
PostEvent
(uint32_t eventId, GameObject *object)
Elevate::SoundEngine
static
PostEvent
(const char *eventName)
Elevate::SoundEngine
static
PostEvent
(uint32_t eventId)
Elevate::SoundEngine
static
PostEventImpl
(const char *eventName, GameObject *object)=0
Elevate::SoundEngine
protected
pure virtual
PostEventImpl
(uint32_t eventName, GameObject *object)=0
Elevate::SoundEngine
protected
pure virtual
PostEventImpl
(const char *eventName)=0
Elevate::SoundEngine
protected
pure virtual
PostEventImpl
(uint32_t eventName)=0
Elevate::SoundEngine
protected
pure virtual
RegisterGameObject
(GameObject *obj)
Elevate::SoundEngine
static
RegisterGameObjectImpl
(GameObject *obj)=0
Elevate::SoundEngine
protected
pure virtual
RenderAudio
()
Elevate::SoundEngine
static
RenderAudioImpl
()=0
Elevate::SoundEngine
protected
pure virtual
SetDefaultListener
(GameObject *obj)
Elevate::SoundEngine
static
SetDefaultListenerImpl
(GameObject *obj)=0
Elevate::SoundEngine
protected
pure virtual
SetDistanceProbe
(GameObject *obj)
Elevate::SoundEngine
static
SetDistanceProbeImpl
(GameObject *obj)=0
Elevate::SoundEngine
protected
pure virtual
SetImplementation
(SoundEngine *implementation)
Elevate::SoundEngine
inline
static
Suspend
(bool renderAnyway=false, bool fadeOut=true)
Elevate::SoundEngine
static
SuspendImpl
(bool renderAnyway, bool fadeOut)=0
Elevate::SoundEngine
protected
pure virtual
Terminate
()
Elevate::SoundEngine
static
TerminateImpl
()=0
Elevate::SoundEngine
protected
pure virtual
UnregisterGameObject
(GameObject *obj)
Elevate::SoundEngine
static
UnregisterGameObjectImpl
(GameObject *obj)=0
Elevate::SoundEngine
protected
pure virtual
UnsetDistanceProbe
()
Elevate::SoundEngine
static
UnsetDistanceProbeImpl
()=0
Elevate::SoundEngine
protected
pure virtual
UpdateObjectPositionImpl
(GameObject *obj)=0
Elevate::SoundEngine
protected
pure virtual
UpdatePosition
(GameObject *obj)
Elevate::SoundEngine
static
Wakeup
()
Elevate::SoundEngine
static
WakeUpImpl
()=0
Elevate::SoundEngine
protected
pure virtual
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