Elevate Engine 1
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Elevate::SoundEngine Member List

This is the complete list of members for Elevate::SoundEngine, including all inherited members.

GetImpl()Elevate::SoundEnginestatic
Init()Elevate::SoundEnginestatic
InitImpl()=0Elevate::SoundEngineprotectedpure virtual
PostEvent(const char *eventName, GameObject *object)Elevate::SoundEnginestatic
PostEvent(uint32_t eventId, GameObject *object)Elevate::SoundEnginestatic
PostEvent(const char *eventName)Elevate::SoundEnginestatic
PostEvent(uint32_t eventId)Elevate::SoundEnginestatic
PostEventImpl(const char *eventName, GameObject *object)=0Elevate::SoundEngineprotectedpure virtual
PostEventImpl(uint32_t eventName, GameObject *object)=0Elevate::SoundEngineprotectedpure virtual
PostEventImpl(const char *eventName)=0Elevate::SoundEngineprotectedpure virtual
PostEventImpl(uint32_t eventName)=0Elevate::SoundEngineprotectedpure virtual
RegisterGameObject(GameObject *obj)Elevate::SoundEnginestatic
RegisterGameObjectImpl(GameObject *obj)=0Elevate::SoundEngineprotectedpure virtual
RenderAudio()Elevate::SoundEnginestatic
RenderAudioImpl()=0Elevate::SoundEngineprotectedpure virtual
SetDefaultListener(GameObject *obj)Elevate::SoundEnginestatic
SetDefaultListenerImpl(GameObject *obj)=0Elevate::SoundEngineprotectedpure virtual
SetDistanceProbe(GameObject *obj)Elevate::SoundEnginestatic
SetDistanceProbeImpl(GameObject *obj)=0Elevate::SoundEngineprotectedpure virtual
SetImplementation(SoundEngine *implementation)Elevate::SoundEngineinlinestatic
Suspend(bool renderAnyway=false, bool fadeOut=true)Elevate::SoundEnginestatic
SuspendImpl(bool renderAnyway, bool fadeOut)=0Elevate::SoundEngineprotectedpure virtual
Terminate()Elevate::SoundEnginestatic
TerminateImpl()=0Elevate::SoundEngineprotectedpure virtual
UnregisterGameObject(GameObject *obj)Elevate::SoundEnginestatic
UnregisterGameObjectImpl(GameObject *obj)=0Elevate::SoundEngineprotectedpure virtual
UnsetDistanceProbe()Elevate::SoundEnginestatic
UnsetDistanceProbeImpl()=0Elevate::SoundEngineprotectedpure virtual
UpdateObjectPositionImpl(GameObject *obj)=0Elevate::SoundEngineprotectedpure virtual
UpdatePosition(GameObject *obj)Elevate::SoundEnginestatic
Wakeup()Elevate::SoundEnginestatic
WakeUpImpl()=0Elevate::SoundEngineprotectedpure virtual