Elevate Engine
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eepch.h
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//#pragma once
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//
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//#ifndef EE_ENGINE_BUILD
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// #error "eepch.h should only be included while building the engine!"
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//#endif
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//
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//#ifdef EE_PLATFORM_WINDOWS
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// #define NOMINMAX
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// #define WIN32_LEAN_AND_MEAN
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//#endif
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//
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//#include <iostream>
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//#include <memory>
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//#include <utility>
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//#include <algorithm>
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//#include <functional>
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//#include <string>
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//
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//#include <vector>
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//#include <map>
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//#include <unordered_map>
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//#include <unordered_set>
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//
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//#include <sstream>
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//#include <ostream>
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//#include <fstream>
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//
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//#include <filesystem>
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//
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//#include <glm/glm.hpp>
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//#include <glm/gtc/matrix_transform.hpp>
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//#include <glm/gtc/type_ptr.hpp>
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//
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//#include <rapidjson/filereadstream.h>
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//#include <rapidjson/document.h>
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//#include <rapidjson/error/en.h>
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//
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//#define GLFW_INCLUDE_NONE
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//#include <entt/entt.hpp>
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//#include <GLFW/glfw3.h>
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//#include <glad/glad.h>
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//#include <imgui.h>
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//#include <assimp/scene.h>
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//#include <tinyfiledialogs.h>
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//
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//#ifdef EE_PLATFORM_WINDOWS
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// #include <Windows.h>
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//#endif
ElevateEngine
src
eepch.h
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