Elevate Engine 1
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eepch.h
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1//#pragma once
2//
3//#ifndef EE_ENGINE_BUILD
4// #error "eepch.h should only be included while building the engine!"
5//#endif
6//
7//#ifdef EE_PLATFORM_WINDOWS
8// #define NOMINMAX
9// #define WIN32_LEAN_AND_MEAN
10//#endif
11//
12//#include <iostream>
13//#include <memory>
14//#include <utility>
15//#include <algorithm>
16//#include <functional>
17//#include <string>
18//
19//#include <vector>
20//#include <map>
21//#include <unordered_map>
22//#include <unordered_set>
23//
24//#include <sstream>
25//#include <ostream>
26//#include <fstream>
27//
28//#include <filesystem>
29//
31//#include <glm/glm.hpp>
32//#include <glm/gtc/matrix_transform.hpp>
33//#include <glm/gtc/type_ptr.hpp>
34//
36//#include <rapidjson/filereadstream.h>
37//#include <rapidjson/document.h>
38//#include <rapidjson/error/en.h>
39//
41//#define GLFW_INCLUDE_NONE
42//#include <entt/entt.hpp>
43//#include <GLFW/glfw3.h>
44//#include <glad/glad.h>
45//#include <imgui.h>
46//#include <assimp/scene.h>
47//#include <tinyfiledialogs.h>
48//
49//#ifdef EE_PLATFORM_WINDOWS
50// #include <Windows.h>
51//#endif