Elevate Engine 1
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CustomImGuiCommand.h
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1#pragma once
2
3#include <string>
4#include <functional>
5
6namespace Elevate
7{
8 namespace UI
9 {
10 void InputField(const char* label, std::string& data);
11
12 bool EECollapsingHeader(const char* label, bool canOpen = true, const void* icon = nullptr, std::function<float()> headerCustomContent = nullptr);
13 }
14}
void InputField(const char *label, std::string &data)
bool EECollapsingHeader(const char *label, bool canOpen=true, const void *icon=nullptr, std::function< float()> headerCustomContent=nullptr)