Elevate Engine
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CustomImGuiCommand.h
Go to the documentation of this file.
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#pragma once
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#include <string>
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#include <functional>
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namespace
Elevate
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{
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namespace
UI
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{
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void
InputField
(
const
char
* label, std::string& data);
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bool
EECollapsingHeader
(
const
char
* label,
bool
canOpen =
true
,
const
void
* icon =
nullptr
, std::function<
float
()> headerCustomContent =
nullptr
);
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}
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}
Elevate::UI::InputField
void InputField(const char *label, std::string &data)
Definition
CustomImGuiCommand.cpp:7
Elevate::UI::EECollapsingHeader
bool EECollapsingHeader(const char *label, bool canOpen=true, const void *icon=nullptr, std::function< float()> headerCustomContent=nullptr)
Definition
CustomImGuiCommand.cpp:22
Elevate
Definition
AudioDistanceProbe.h:9
ElevateEngine
src
ElevateEngine
ImGui
CustomImGuiCommand.h
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