Elevate Engine 1
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EditorWidget.h
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1#pragma once
2
3namespace Elevate::Editor
4{
6 {
7 public:
8 EditorWidget() = default;
9 virtual ~EditorWidget() = default;
10 virtual void OnImGuiRender() {};
11 virtual void OnUpdate() {}
12 };
13}
virtual ~EditorWidget()=default