Elevate Engine 1
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GameObject.h File Reference
#include <vector>
#include <set>
#include <memory>
#include <string>
#include <stdint.h>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_float3.hpp>
#include <ElevateEngine/Core/ITransformable.h>
#include "GameObject.inl"

Go to the source code of this file.

Classes

class  Elevate::GameObject
 

Namespaces

namespace  Elevate
 
namespace  Elevate::Editor
 

Macros

#define EE_INVALID_ENTITY_ID   UINT32_MAX
 

Macro Definition Documentation

◆ EE_INVALID_ENTITY_ID

#define EE_INVALID_ENTITY_ID   UINT32_MAX

Definition at line 14 of file GameObject.h.