![]() |
Elevate Engine 1
|
#include <vector>#include <set>#include <memory>#include <string>#include <stdint.h>#include <glm/ext/matrix_float4x4.hpp>#include <glm/ext/vector_float3.hpp>#include <ElevateEngine/Core/ITransformable.h>#include "GameObject.inl"Go to the source code of this file.
Classes | |
| class | Elevate::GameObject |
Namespaces | |
| namespace | Elevate |
| namespace | Elevate::Editor |
Macros | |
| #define | EE_INVALID_ENTITY_ID UINT32_MAX |
| #define EE_INVALID_ENTITY_ID UINT32_MAX |
Definition at line 14 of file GameObject.h.