Elevate Engine
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GraphicsContext.cpp
Go to the documentation of this file.
1
#include "
eepch.h
"
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#include "
GraphicsContext.h
"
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namespace
Elevate
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{
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GraphicsContext* Elevate::GraphicsContext::s_context =
nullptr
;
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Elevate::GraphicsContext::GraphicsContext
()
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: m_state(
GraphicsContextState
::
UNINITIALIZED
)
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{
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s_context =
this
;
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}
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Elevate::GraphicsContext::~GraphicsContext
()
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{
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m_state =
GraphicsContextState::TERMINATED
;
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}
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}
GraphicsContext.h
Elevate::GraphicsContext::~GraphicsContext
~GraphicsContext()
Definition
GraphicsContext.cpp:14
Elevate::GraphicsContext::GraphicsContext
GraphicsContext()
Definition
GraphicsContext.cpp:8
eepch.h
Elevate
Definition
AudioDistanceProbe.h:9
Elevate::GraphicsContextState
GraphicsContextState
Definition
GraphicsContext.h:5
Elevate::GraphicsContextState::TERMINATED
@ TERMINATED
Elevate::GraphicsContextState::UNINITIALIZED
@ UNINITIALIZED
ElevateEngine
src
ElevateEngine
Renderer
GraphicsContext.cpp
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1.9.8