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Elevate Engine 1
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#include <stdint.h>#include <memory>#include <map>#include <string>#include <vector>#include <glm/glm.hpp>#include <unordered_map>#include <ElevateEngine/Core/Log.h>#include <ElevateEngine/Renderer/Buffer.h>#include <ElevateEngine/Renderer/Shader/Shader.h>#include <ElevateEngine/Renderer/Shader/ShaderManager.h>#include <ElevateEngine/Renderer/Texture/Texture.h>Go to the source code of this file.
Classes | |
| class | Elevate::Material |
| class | Elevate::MaterialFactory |
| class | Elevate::MaterialRegistry |
Namespaces | |
| namespace | Elevate |
Macros | |
| #define | EE_DEFAULT_MATERIAL 0 |
Typedefs | |
| using | Elevate::MaterialPtr = std::shared_ptr< Material > |
| typedef uint32_t | Elevate::MaterialID |
| #define EE_DEFAULT_MATERIAL 0 |
Definition at line 17 of file Material.h.