Elevate Engine 1
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OpenGLContext.h
Go to the documentation of this file.
1#pragma once
2
4
5struct GLFWwindow;
6
7namespace Elevate
8{
10 {
11 public:
12 OpenGLContext(GLFWwindow* windowHandle);
13
14 virtual void Init() override;
15 virtual void SwapBuffers() override;
16
17 private:
18 GLFWwindow* m_WindowHandle;
19 };
20}
virtual void SwapBuffers() override
virtual void Init() override