Elevate Engine
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OpenGLContext.h
Go to the documentation of this file.
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#pragma once
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#include "
ElevateEngine/Renderer/GraphicsContext.h
"
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struct
GLFWwindow;
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namespace
Elevate
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{
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class
OpenGLContext
:
public
GraphicsContext
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{
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public
:
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OpenGLContext
(GLFWwindow* windowHandle);
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virtual
void
Init
()
override
;
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virtual
void
SwapBuffers
()
override
;
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private
:
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GLFWwindow* m_WindowHandle;
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};
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}
GraphicsContext.h
Elevate::GraphicsContext
Definition
GraphicsContext.h:12
Elevate::OpenGLContext
Definition
OpenGLContext.h:10
Elevate::OpenGLContext::SwapBuffers
virtual void SwapBuffers() override
Definition
OpenGLContext.cpp:44
Elevate::OpenGLContext::Init
virtual void Init() override
Definition
OpenGLContext.cpp:16
Elevate
Definition
AudioDistanceProbe.h:9
ElevateEngine
src
ElevateEngine
Renderer
OpenGL
OpenGLContext.h
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