Elevate Engine 1
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RenderState.h
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1#pragma once
2
3namespace Elevate
4{
5 // TODO : CREATE A BUILDER PATTERN
7 {
8 bool Cullface = true;
9 bool DepthWrite = true; // Should we write in the depth buffer?
10 bool DepthTest = true; // Should we test the depth?
11 bool BlendEnable = false;
12 };
13}