Elevate Engine
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RenderState.h
Go to the documentation of this file.
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#pragma once
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namespace
Elevate
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{
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// TODO : CREATE A BUILDER PATTERN
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struct
RenderState
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{
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bool
Cullface
=
true
;
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bool
DepthWrite
=
true
;
// Should we write in the depth buffer?
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bool
DepthTest
=
true
;
// Should we test the depth?
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bool
BlendEnable
=
false
;
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};
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}
Elevate
Definition
AudioDistanceProbe.h:9
Elevate::RenderState
Definition
RenderState.h:7
Elevate::RenderState::BlendEnable
bool BlendEnable
Definition
RenderState.h:11
Elevate::RenderState::DepthTest
bool DepthTest
Definition
RenderState.h:10
Elevate::RenderState::Cullface
bool Cullface
Definition
RenderState.h:8
Elevate::RenderState::DepthWrite
bool DepthWrite
Definition
RenderState.h:9
ElevateEngine
src
ElevateEngine
Renderer
RenderState.h
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