Elevate Engine 1
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ScenePrivate.h
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1#pragma once
2
3#include <unordered_map>
4#include <memory>
5
6#include <entt/entt.hpp>
7
8namespace Elevate
9{
10 extern std::unordered_map<uint32_t, std::unique_ptr<entt::registry>>& GetRegistryMap();;
11}
std::unordered_map< uint32_t, std::unique_ptr< entt::registry > > & GetRegistryMap()