Elevate Engine 1
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Shader.h File Reference
#include <string>
#include <memory>
#include <glm/glm.hpp>
#include <ElevateEngine/Renderer/Buffer.h>

Go to the source code of this file.

Classes

class  Elevate::Shader
 
class  Elevate::DefaultShader
 

Namespaces

namespace  Elevate
 

Macros

#define EE_SHADER_MODEL   "model"
 
#define EE_SHADER_VIEWPROJ   "viewProj"
 
#define EE_SHADER_CAMPOS   "camPos"
 

Typedefs

using Elevate::ShaderPtr = std::shared_ptr< Shader >
 

Macro Definition Documentation

◆ EE_SHADER_CAMPOS

#define EE_SHADER_CAMPOS   "camPos"

Definition at line 13 of file Shader.h.

◆ EE_SHADER_MODEL

#define EE_SHADER_MODEL   "model"

Definition at line 11 of file Shader.h.

◆ EE_SHADER_VIEWPROJ

#define EE_SHADER_VIEWPROJ   "viewProj"

Definition at line 12 of file Shader.h.