![]() |
Elevate Engine 1
|
#include <string>#include <memory>#include <glm/glm.hpp>#include <ElevateEngine/Renderer/Buffer.h>Go to the source code of this file.
Classes | |
| class | Elevate::Shader |
| class | Elevate::DefaultShader |
Namespaces | |
| namespace | Elevate |
Macros | |
| #define | EE_SHADER_MODEL "model" |
| #define | EE_SHADER_VIEWPROJ "viewProj" |
| #define | EE_SHADER_CAMPOS "camPos" |
Typedefs | |
| using | Elevate::ShaderPtr = std::shared_ptr< Shader > |