52 glm::mat4 model = glm::mat4(1.0f);
53 model = glm::translate(model, position);
55 model = glm::rotate(model, glm::radians(rotation.y), { 0, 1, 0 });
56 model = glm::rotate(model, glm::radians(rotation.x), { 1, 0, 0 });
57 model = glm::rotate(model, glm::radians(rotation.z), { 0, 0, 1 });
59 model = glm::scale(model, scale);
60 m_ModelMatrix = model;