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Elevate Engine 1
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This is the complete list of members for Elevate::AddComponentCommand, including all inherited members.
| AddComponentCommand(std::weak_ptr< GameObject > object, GameObjectComponentFactory factory, GameObjectComponentDestructor destructor) | Elevate::AddComponentCommand | inline |
| IsUndoable() const | Elevate::Command | inlinevirtual |
| ~Command()=default | Elevate::Command | virtual |