Elevate Engine 1
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Elevate::AddComponentCommand Class Reference

#include <ComponentCommand.h>

Inheritance diagram for Elevate::AddComponentCommand:
Elevate::Command

Public Member Functions

 AddComponentCommand (std::weak_ptr< GameObject > object, GameObjectComponentFactory factory, GameObjectComponentDestructor destructor)
 
- Public Member Functions inherited from Elevate::Command
virtual ~Command ()=default
 
virtual bool IsUndoable () const
 

Detailed Description

Definition at line 54 of file ComponentCommand.h.

Constructor & Destructor Documentation

◆ AddComponentCommand()

Elevate::AddComponentCommand::AddComponentCommand ( std::weak_ptr< GameObject object,
GameObjectComponentFactory  factory,
GameObjectComponentDestructor  destructor 
)
inline

Definition at line 57 of file ComponentCommand.h.

61 : m_obj(object), m_factory(factory), m_destructor(destructor) { }

The documentation for this class was generated from the following file: