Elevate Engine 1
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Elevate::Rigidbody Member List

This is the complete list of members for Elevate::Rigidbody, including all inherited members.

BEGIN_COMPONENT(Rigidbody, EditorIcon(std::string(Editor::Icons::COMPONENT_ICON_RIGIDBODY))) Rigidbody()Elevate::Rigidbody
Clone()=0Elevate::Componentpure virtual
Component()=defaultElevate::Component
CopyFrom(Component *other)=0Elevate::Componentpure virtual
Destroy()Elevate::Componentinlineprotectedvirtual
gameObjectElevate::Component
GetCategory() constEEObjectinlinevirtual
GetDestructor() const =0Elevate::Componentpure virtual
GetEditorIconHandle() constElevate::Componentinlinevirtual
GetFactory() const =0Elevate::Componentpure virtual
GetLayout() constElevate::Componentinlinevirtual
GetName() constElevate::Componentinlinevirtual
GetTypeIndex() const =0Elevate::Componentpure virtual
Init()Elevate::Componentinlineprotectedvirtual
IsActive()Elevate::Componentinline
m_categoryEEObjectprotected
m_IsActiveElevate::Componentprotected
OnNotify(Event &event)Elevate::Componentinlineprotectedvirtual
OnSetPosition()Elevate::Componentinlineprotectedvirtual
OnSetRotation()Elevate::Componentinlineprotectedvirtual
OnSetScale()Elevate::Componentinlineprotectedvirtual
RemoveFromGameObject()Elevate::Componentinlinevirtual
RemoveFromGOFuncElevate::Component
Render()Elevate::Componentinlineprotectedvirtual
RenderInEditor()Elevate::Componentinlineprotectedvirtual
RenderWhenSelected()Elevate::Componentinlineprotectedvirtual
Rigidbody(const Rigidbody &other)Elevate::Rigidbody
SetActive(bool newState)Elevate::Componentinline
Update() overrideElevate::Rigidbodyvirtual
~Component()=defaultElevate::Componentvirtual