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Elevate Engine 1
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#include <Buffer.h>
Public Member Functions | |
| BufferElement ()=default | |
| BufferElement (ShaderDataType type, const std::string &name, bool normalized=false) | |
Public Attributes | |
| std::string | Name |
| ShaderDataType | Type |
| unsigned int | Size |
| unsigned int | Offset |
| unsigned int | Count |
| unsigned int | Normalized |
| uint32_t | Index |
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default |
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inline |
| ShaderDataType Elevate::BufferElement::Type |