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Elevate Engine 1
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#include <ComponentRegistry.h>
Public Attributes | |
| std::string | name |
| std::type_index | type { typeid(void) } |
| EECategory | category |
| GameObjectComponentGetter | getter |
| GameObjectComponentFactory | factory |
| GameObjectComponentDestructor | destructor |
| bool | visible |
| std::string | editorIconPath |
Definition at line 111 of file ComponentRegistry.h.
| EECategory Elevate::ComponentRegistry::Entry::category |
Definition at line 115 of file ComponentRegistry.h.
| GameObjectComponentDestructor Elevate::ComponentRegistry::Entry::destructor |
Definition at line 118 of file ComponentRegistry.h.
| std::string Elevate::ComponentRegistry::Entry::editorIconPath |
Definition at line 120 of file ComponentRegistry.h.
| GameObjectComponentFactory Elevate::ComponentRegistry::Entry::factory |
Definition at line 117 of file ComponentRegistry.h.
| GameObjectComponentGetter Elevate::ComponentRegistry::Entry::getter |
Definition at line 116 of file ComponentRegistry.h.
| std::string Elevate::ComponentRegistry::Entry::name |
Definition at line 113 of file ComponentRegistry.h.
| std::type_index Elevate::ComponentRegistry::Entry::type { typeid(void) } |
Definition at line 114 of file ComponentRegistry.h.
| bool Elevate::ComponentRegistry::Entry::visible |
Definition at line 119 of file ComponentRegistry.h.