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Elevate Engine 1
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#include <Frustum.h>
Public Member Functions | |
| void | Set (const glm::vec3 &normal, const glm::vec3 &point) |
| float | DistanceToPoint (const glm::vec3 &point) const |
Public Attributes | |
| glm::vec3 | normal = { 0.f, 1.f, 0.f } |
| float | distance = 0.0f |
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inline |
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inline |
| glm::vec3 Elevate::Plane::normal = { 0.f, 1.f, 0.f } |