#include <RenderCommand.h>
Definition at line 14 of file RenderCommand.h.
◆ RenderCommand() [1/2]
| Elevate::RenderCommand::RenderCommand |
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default |
◆ RenderCommand() [2/2]
| Elevate::RenderCommand::RenderCommand |
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const std::shared_ptr< Material > & |
material, |
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const std::shared_ptr< Elevate::VertexArray > & |
vertexArray, |
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const glm::mat4 & |
transform, |
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const RenderState & |
state |
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inline |
Definition at line 25 of file RenderCommand.h.
uint64_t GetSortKey() const
Material * m_MaterialInstance
VertexArray * m_VertexArray
◆ GetSortKey()
| uint64_t Elevate::RenderCommand::GetSortKey |
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const |
◆ m_MaterialInstance
| Material* Elevate::RenderCommand::m_MaterialInstance |
◆ m_SortingKey
| uint64_t Elevate::RenderCommand::m_SortingKey = 0 |
◆ m_State
◆ m_VertexArray
◆ Transform
| glm::mat4 Elevate::RenderCommand::Transform = glm::mat4(1.0f) |
The documentation for this struct was generated from the following files: