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Elevate Engine 1
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#include "GameObject.h"#include <format>#include <entt/entt.hpp>#include <ElevateEngine/Core/Log.h>#include <ElevateEngine/Core/Assert.h>#include <ElevateEngine/Scene/Scene.h>#include <ElevateEngine/Scene/ScenePrivate.h>Go to the source code of this file.
Namespaces | |
| namespace | Elevate |
Macros | |
| #define | EE_VALIDATE_COMPONENT_TYPE() EE_ASSERT((std::is_base_of<Component, T>::value), "EE_VALIDATE_COMPONENT_TYPE() %s : Type specifier must be a child of the Component class.", m_name); |
| #define EE_VALIDATE_COMPONENT_TYPE | ( | ) | EE_ASSERT((std::is_base_of<Component, T>::value), "EE_VALIDATE_COMPONENT_TYPE() %s : Type specifier must be a child of the Component class.", m_name); |
Definition at line 18 of file GameObject.inl.