11 OpenGLShader(
const std::string& vertexSource,
const std::string& fragmentSouce);
14 virtual uint32_t
GetID()
const override;
15 virtual void Bind()
const override;
16 virtual void Unbind()
const override;
19 virtual unsigned int GetRendererID()
const override {
return m_RendererID; }
23 virtual void SetUniform1f(
const std::string& location,
float value)
const override;
24 virtual void SetUniform2f(
const std::string& location,
float x,
float y)
const override;
25 virtual void SetUniform3f(
const std::string& location,
float x,
float y,
float z)
const override;
26 virtual void SetUniform4f(
const std::string& location,
float x,
float y,
float z,
float w)
const override;
29 virtual void SetUniform1i(
const std::string& location,
int value)
const override;
30 virtual void SetUniform2i(
const std::string& location,
int x,
int y)
const override;
31 virtual void SetUniform3i(
const std::string& location,
int x,
int y,
int z)
const override;
32 virtual void SetUniform4i(
const std::string& location,
int x,
int y,
int z,
int w)
const override;
35 virtual void SetUniform1fv(
const std::string& location,
int count,
float* value)
const override;
36 virtual void SetUniform2fv(
const std::string& location,
int count,
float* value)
const override;
37 virtual void SetUniform3fv(
const std::string& location,
int count,
float* value)
const override;
38 virtual void SetUniform4fv(
const std::string& location,
int count,
float* value)
const override;
41 virtual void SetUniform1iv(
const std::string& location,
int count,
int* value)
const override;
42 virtual void SetUniform2iv(
const std::string& location,
int count,
int* value)
const override;
43 virtual void SetUniform3iv(
const std::string& location,
int count,
int* value)
const override;
44 virtual void SetUniform4iv(
const std::string& location,
int count,
int* value)
const override;
55 uint32_t m_RendererID = 0;
virtual void SetUniform4i(const std::string &location, int x, int y, int z, int w) const override
virtual BufferLayout ExtractReflectionData() const override
virtual void SetUniform4fv(const std::string &location, int count, float *value) const override
virtual void SetUniform3fv(const std::string &location, int count, float *value) const override
virtual unsigned int GetRendererID() const override
virtual void SetUniformMatrix4fv(const std::string &location, float *data) const override
virtual void SetUniform3f(const std::string &location, float x, float y, float z) const override
virtual void SetUniform2iv(const std::string &location, int count, int *value) const override
virtual void SetUniform1i(const std::string &location, int value) const override
virtual void Unbind() const override
virtual void SetUniform2f(const std::string &location, float x, float y) const override
virtual void SetUniform2fv(const std::string &location, int count, float *value) const override
virtual void Bind() const override
virtual void SetUniform2i(const std::string &location, int x, int y) const override
virtual void SetUniformMatrix3fv(const std::string &location, float *data) const override
virtual void SetUniform1fv(const std::string &location, int count, float *value) const override
virtual void SetUniform4iv(const std::string &location, int count, int *value) const override
virtual void SetUniform1f(const std::string &location, float value) const override
UNIFORMS.
virtual uint32_t GetHashCode() const override
virtual void SetUniform4f(const std::string &location, float x, float y, float z, float w) const override
virtual void SetUniformMatrix2fv(const std::string &location, float *data) const override
virtual uint32_t GetID() const override
virtual void SetUniform3i(const std::string &location, int x, int y, int z) const override
virtual void SetUniform3iv(const std::string &location, int count, int *value) const override
virtual void SetUniform1iv(const std::string &location, int count, int *value) const override