Elevate Engine 1
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Vertex.h
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1#pragma once
2
3#include "glm/glm.hpp"
4
5namespace Elevate
6{
7 struct Vertex
8 {
9 glm::vec3 Position = { 0, 0, 0 };
10 glm::vec3 Normal = { 0, 0, 0, };
11 glm::vec2 TexCoords = { 0, 0 };
12 glm::vec3 Tangent = { 0, 0, 0 };
13 glm::vec3 Bitangent = { 0, 0, 0 };
14 };
15}
glm::vec3 Bitangent
Definition Vertex.h:13
glm::vec3 Normal
Definition Vertex.h:10
glm::vec3 Position
Definition Vertex.h:9
glm::vec2 TexCoords
Definition Vertex.h:11
glm::vec3 Tangent
Definition Vertex.h:12