Elevate Engine
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Vertex.h
Go to the documentation of this file.
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#pragma once
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#include "glm/glm.hpp"
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namespace
Elevate
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{
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struct
Vertex
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{
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glm::vec3
Position
= { 0, 0, 0 };
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glm::vec3
Normal
= { 0, 0, 0, };
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glm::vec2
TexCoords
= { 0, 0 };
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glm::vec3
Tangent
= { 0, 0, 0 };
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glm::vec3
Bitangent
= { 0, 0, 0 };
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};
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}
Elevate
Definition
AudioDistanceProbe.h:9
Elevate::Vertex
Definition
Vertex.h:8
Elevate::Vertex::Bitangent
glm::vec3 Bitangent
Definition
Vertex.h:13
Elevate::Vertex::Normal
glm::vec3 Normal
Definition
Vertex.h:10
Elevate::Vertex::Position
glm::vec3 Position
Definition
Vertex.h:9
Elevate::Vertex::TexCoords
glm::vec2 TexCoords
Definition
Vertex.h:11
Elevate::Vertex::Tangent
glm::vec3 Tangent
Definition
Vertex.h:12
ElevateEngine
src
ElevateEngine
Renderer
Vertex.h
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