#include <Vertex.h>
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| glm::vec3 | Position = { 0, 0, 0 } |
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| glm::vec3 | Normal = { 0, 0, 0, } |
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| glm::vec2 | TexCoords = { 0, 0 } |
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| glm::vec3 | Tangent = { 0, 0, 0 } |
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| glm::vec3 | Bitangent = { 0, 0, 0 } |
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Definition at line 7 of file Vertex.h.
◆ Bitangent
| glm::vec3 Elevate::Vertex::Bitangent = { 0, 0, 0 } |
◆ Normal
| glm::vec3 Elevate::Vertex::Normal = { 0, 0, 0, } |
◆ Position
| glm::vec3 Elevate::Vertex::Position = { 0, 0, 0 } |
◆ Tangent
| glm::vec3 Elevate::Vertex::Tangent = { 0, 0, 0 } |
◆ TexCoords
| glm::vec2 Elevate::Vertex::TexCoords = { 0, 0 } |
The documentation for this struct was generated from the following file:
- ElevateEngine/src/ElevateEngine/Renderer/Vertex.h