Elevate Engine 1
Loading...
Searching...
No Matches
Elevate::Vertex Struct Reference

#include <Vertex.h>

Public Attributes

glm::vec3 Position = { 0, 0, 0 }
 
glm::vec3 Normal = { 0, 0, 0, }
 
glm::vec2 TexCoords = { 0, 0 }
 
glm::vec3 Tangent = { 0, 0, 0 }
 
glm::vec3 Bitangent = { 0, 0, 0 }
 

Detailed Description

Definition at line 7 of file Vertex.h.

Member Data Documentation

◆ Bitangent

glm::vec3 Elevate::Vertex::Bitangent = { 0, 0, 0 }

Definition at line 13 of file Vertex.h.

13{ 0, 0, 0 };

◆ Normal

glm::vec3 Elevate::Vertex::Normal = { 0, 0, 0, }

Definition at line 10 of file Vertex.h.

10{ 0, 0, 0, };

◆ Position

glm::vec3 Elevate::Vertex::Position = { 0, 0, 0 }

Definition at line 9 of file Vertex.h.

9{ 0, 0, 0 };

◆ Tangent

glm::vec3 Elevate::Vertex::Tangent = { 0, 0, 0 }

Definition at line 12 of file Vertex.h.

12{ 0, 0, 0 };

◆ TexCoords

glm::vec2 Elevate::Vertex::TexCoords = { 0, 0 }

Definition at line 11 of file Vertex.h.

11{ 0, 0 };

The documentation for this struct was generated from the following file: