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Elevate Engine 1
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#include <FrameBuffer.h>
Public Attributes | |
| std::vector< FramebufferColorAttachment > | ColorAttachments |
| std::optional< FramebufferDepthAttachment > | DepthAttachment |
| std::optional< FramebufferDepthAttachment > | Attachment |
| glm::vec4 | ClearColor = { 1.0f, 1.0f, 1.0f, 1.0f } |
Definition at line 28 of file FrameBuffer.h.
| std::optional<FramebufferDepthAttachment> Elevate::FramebufferMetadata::Attachment |
Definition at line 31 of file FrameBuffer.h.
| glm::vec4 Elevate::FramebufferMetadata::ClearColor = { 1.0f, 1.0f, 1.0f, 1.0f } |
Definition at line 33 of file FrameBuffer.h.
| std::vector<FramebufferColorAttachment> Elevate::FramebufferMetadata::ColorAttachments |
Definition at line 29 of file FrameBuffer.h.
| std::optional<FramebufferDepthAttachment> Elevate::FramebufferMetadata::DepthAttachment |
Definition at line 30 of file FrameBuffer.h.