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Elevate Engine 1
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#include <Rigidbody.h>
Public Attributes | |
| glm::vec3 | m_gravity = { 0, -9.81, 0 } |
| glm::vec3 | m_force = { 0, 0, 0 } |
| glm::vec3 | m_velocity = { 0, 0, 0 } |
| float | m_mass = 100 |
| SurfaceMaterial | material |
Definition at line 25 of file Rigidbody.h.
| glm::vec3 Elevate::RigidbodyData::m_force = { 0, 0, 0 } |
Definition at line 32 of file Rigidbody.h.
| glm::vec3 Elevate::RigidbodyData::m_gravity = { 0, -9.81, 0 } |
Definition at line 29 of file Rigidbody.h.
| float Elevate::RigidbodyData::m_mass = 100 |
Definition at line 38 of file Rigidbody.h.
| glm::vec3 Elevate::RigidbodyData::m_velocity = { 0, 0, 0 } |
Definition at line 35 of file Rigidbody.h.
| SurfaceMaterial Elevate::RigidbodyData::material |
Definition at line 41 of file Rigidbody.h.