Elevate Engine 1
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Elevate::RigidbodyData Struct Reference

#include <Rigidbody.h>

Public Attributes

glm::vec3 m_gravity = { 0, -9.81, 0 }
 
glm::vec3 m_force = { 0, 0, 0 }
 
glm::vec3 m_velocity = { 0, 0, 0 }
 
float m_mass = 100
 
SurfaceMaterial material
 

Detailed Description

Definition at line 25 of file Rigidbody.h.

Member Data Documentation

◆ m_force

glm::vec3 Elevate::RigidbodyData::m_force = { 0, 0, 0 }

Definition at line 32 of file Rigidbody.h.

32{ 0, 0, 0 };

◆ m_gravity

glm::vec3 Elevate::RigidbodyData::m_gravity = { 0, -9.81, 0 }

Definition at line 29 of file Rigidbody.h.

29{ 0, -9.81, 0 };

◆ m_mass

float Elevate::RigidbodyData::m_mass = 100

Definition at line 38 of file Rigidbody.h.

◆ m_velocity

glm::vec3 Elevate::RigidbodyData::m_velocity = { 0, 0, 0 }

Definition at line 35 of file Rigidbody.h.

35{ 0, 0, 0 };

◆ material

SurfaceMaterial Elevate::RigidbodyData::material

Definition at line 41 of file Rigidbody.h.


The documentation for this struct was generated from the following file: