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Elevate Engine 1
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#include "eepch.h"#include <filesystem>#include "Application.h"#include "ElevateEngine/Core/Time.h"#include "ElevateEngine/Core/Core.h"#include "ElevateEngine/Core/Log.h"#include "ElevateEngine/Core/Assert.h"#include "ElevateEngine/Core/Layers/LayerStack.h"#include "ElevateEngine/Renderer/Renderer.h"#include "ElevateEngine/Renderer/Texture/TextureManager.h"#include <ElevateEngine/Renderer/Debug/DebugRenderer.h>#include "ElevateEngine/Inputs/Input.h"#include "ElevateEngine/Files/FileUtility.h"#include "ElevateEngine/Events/ApplicationEvent.h"#include "ElevateEngine/ImGui/ImGuiLayer.h"#include "ElevateEngine/Editor/EditorLayer.h"#include <ElevateEngine/Audio/SoundEngine.h>Go to the source code of this file.
Namespaces | |
| namespace | Elevate |
Macros | |
| #define | BIND_EVENT_FN(x) std::bind(&Application::x, this, std::placeholders::_1) |
| #define BIND_EVENT_FN | ( | x | ) | std::bind(&Application::x, this, std::placeholders::_1) |
Definition at line 31 of file Application.cpp.