14 float baseCamSpeed = 0.5f;
21 glm::vec3 offset = { 0.0f, 0.0f, 0.0f };
37 float xoffset = (xpos - m_lastX) * m_sensitivity;
38 float yoffset = (m_lastY - ypos) * m_sensitivity;
57 m_followCursor =
true;
63 m_followCursor =
false;
#define EE_KEY_LEFT_SHIFT
void UpdateCameraVectors()
const glm::vec3 & GetRightVec() const
const glm::vec3 & GetFrontVec() const
EditorCamera(float fov=60.0f)
void OnNotify(Event &event) override
bool IsInCategory(EventCategory category)
static float GetDeltaTime()
@ EventCategoryMouseButton