Elevate Engine 1
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FrameBuffer.h File Reference
#include "glm/glm.hpp"
#include <ElevateEngine/Renderer/Texture/Texture.h>
#include <optional>
#include <vector>

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Classes

struct  Elevate::FramebufferColorAttachment
 
struct  Elevate::FramebufferDepthAttachment
 
struct  Elevate::FramebufferStencilAttachment
 
struct  Elevate::FramebufferMetadata
 
class  Elevate::Framebuffer
 

Namespaces

namespace  Elevate