Elevate Engine 1
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GameContext.cpp
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1#include "GameContext.h"
2
3namespace Elevate
4{
6 {
7 switch (state)
8 {
9 case Initializing: return "Initializing";
10 case EditorMode: return "EditorMode";
11 case Runtime: return "Runtime";
12 case Paused: return "Paused";
13 case Stopped: return "Stopped";
14 default: return "Unknown";
15 }
16 }
17}
const char * GetGameContextStateName(GameContextState state)
GameContextState
Definition GameContext.h:6
@ Initializing
Definition GameContext.h:7
@ EditorMode
Definition GameContext.h:8