Elevate Engine
1
Loading...
Searching...
No Matches
GameContext.cpp
Go to the documentation of this file.
1
#include "
GameContext.h
"
2
3
namespace
Elevate
4
{
5
const
char
*
GetGameContextStateName
(
GameContextState
state)
6
{
7
switch
(state)
8
{
9
case
Initializing
:
return
"Initializing"
;
10
case
EditorMode
:
return
"EditorMode"
;
11
case
Runtime
:
return
"Runtime"
;
12
case
Paused
:
return
"Paused"
;
13
case
Stopped
:
return
"Stopped"
;
14
default
:
return
"Unknown"
;
15
}
16
}
17
}
GameContext.h
Elevate
Definition
AudioDistanceProbe.h:9
Elevate::GetGameContextStateName
const char * GetGameContextStateName(GameContextState state)
Definition
GameContext.cpp:5
Elevate::GameContextState
GameContextState
Definition
GameContext.h:6
Elevate::Runtime
@ Runtime
Definition
GameContext.h:9
Elevate::Initializing
@ Initializing
Definition
GameContext.h:7
Elevate::Stopped
@ Stopped
Definition
GameContext.h:11
Elevate::Paused
@ Paused
Definition
GameContext.h:10
Elevate::EditorMode
@ EditorMode
Definition
GameContext.h:8
ElevateEngine
src
ElevateEngine
Core
GameContext.cpp
Generated by
1.9.8