Elevate Engine
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GameContext.h
Go to the documentation of this file.
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#pragma once
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namespace
Elevate
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{
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enum
GameContextState
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{
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Initializing
,
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EditorMode
,
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Runtime
,
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Paused
,
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Stopped
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};
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const
char
*
GetGameContextStateName
(
GameContextState
state);
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}
Elevate
Definition
AudioDistanceProbe.h:9
Elevate::GetGameContextStateName
const char * GetGameContextStateName(GameContextState state)
Definition
GameContext.cpp:5
Elevate::GameContextState
GameContextState
Definition
GameContext.h:6
Elevate::Runtime
@ Runtime
Definition
GameContext.h:9
Elevate::Initializing
@ Initializing
Definition
GameContext.h:7
Elevate::Stopped
@ Stopped
Definition
GameContext.h:11
Elevate::Paused
@ Paused
Definition
GameContext.h:10
Elevate::EditorMode
@ EditorMode
Definition
GameContext.h:8
ElevateEngine
src
ElevateEngine
Core
GameContext.h
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