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Elevate Engine 1
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#include "eepch.h"#include "Model.h"#include <glm/glm.hpp>#include <ElevateEngine/Renderer/Renderer.h>#include <ElevateEngine/Renderer/Shader/Shader.h>#include <ElevateEngine/Renderer/Shader/ShaderManager.h>#include <ElevateEngine/Core/GameObject.h>#include <ElevateEngine/Core/PathResolver.h>#include <filesystem>Go to the source code of this file.
Functions | |
| std::string | GetUniformNameByType (Elevate::TexturePtr texture) |
| std::string GetUniformNameByType | ( | Elevate::TexturePtr | texture | ) |