39 void LoadModel(std::string path);
40 void ProcessNode(std::string basePath, aiNode* node,
const aiScene* scene,
MeshData& data);
41 void ProcessMesh(std::string basePath, aiMesh* mesh,
const aiScene* scene,
MeshData& data);
42 void ExtractMeshVertex(aiMesh* mesh,
Vertex& vertex,
int index);
43 void LoadMaterialTextures(std::string basePath, aiMaterial* mat, aiTextureType type,
TextureType texType,
MeshData& data);
48 std::string m_Directory;