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Elevate Engine 1
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#include "eepch.h"#include "OpenGLTexture.h"#include "ElevateEngine/Core/Log.h"#include "stb/stb_image.h"#include <ElevateEngine/Renderer/GraphicsAPI.h>#include <ElevateEngine/Renderer/GLDebug.h>Go to the source code of this file.
Namespaces | |
| namespace | Elevate |
Macros | |
| #define | STB_IMAGE_IMPLEMENTATION |
Functions | |
| constexpr GLenum | Elevate::ToInternalFormat (TextureFormat format) |
| constexpr GLenum | Elevate::ToOpenGL (TextureFormat format) |
| constexpr GLenum | Elevate::ToOpenGLType (TextureFormat format) |
| constexpr GLenum | Elevate::ToOpenGL (TextureFilter filter) |
| constexpr GLenum | Elevate::ToOpenGL (TextureWrap wrap) |
| constexpr GLenum | Elevate::ToOpenGL (TextureType type) |
| #define STB_IMAGE_IMPLEMENTATION |
Definition at line 7 of file OpenGLTexture.cpp.