#include <ApplicationEvent.h>
Definition at line 9 of file ApplicationEvent.h.
◆ GameContextEvent() [1/2]
| Elevate::GameContextEvent::GameContextEvent |
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◆ GameContextEvent() [2/2]
Definition at line 13 of file ApplicationEvent.h.
14 : m_oldState(oldState), m_newState(newState) { }
◆ GetNewState()
◆ GetOldState()
◆ ToString()
| std::string Elevate::GameContextEvent::ToString |
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Reimplemented from Elevate::Event.
Definition at line 19 of file ApplicationEvent.h.
20 {
21 std::stringstream ss;
22 ss << "GameContextEvent: old:" << m_oldState << ", new:" << m_newState;
23 return ss.str();
24 }
The documentation for this class was generated from the following file: