#include <ShaderManager.h>
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| static ShaderPtr | LoadShader (const std::string &name, ShaderPtr shader) |
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| static ShaderPtr | LoadShader (const std::string &name, const std::string &vertexSrcPath, const std::string &fragSrcPath) |
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| static ShaderPtr | LoadShader (const std::string &name, const std::string &vertexSrcPath, const std::string &, const std::string &customVertCode, const std::string &customFragCode) |
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| static ShaderPtr | GetShader (const std::string &name) |
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Definition at line 13 of file ShaderManager.h.
◆ GetShader()
| ShaderPtr Elevate::ShaderManager::GetShader |
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const std::string & |
name | ) |
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static |
Definition at line 37 of file ShaderManager.cpp.
38 {
39 return (instance().m_Shaders.count(name) > 0) ? instance().m_Shaders[name] : nullptr;
40 }
◆ LoadShader() [1/3]
| ShaderPtr Elevate::ShaderManager::LoadShader |
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const std::string & |
name, |
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const std::string & |
vertexSrcPath, |
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const std::string & |
fragSrcPath, |
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const std::string & |
customVertCode, |
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const std::string & |
customFragCode |
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) |
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static |
Definition at line 32 of file ShaderManager.cpp.
33 {
35 }
static ShaderPtr LoadShader(const std::string &name, ShaderPtr shader)
static std::shared_ptr< Shader > CreateFromFiles(const std::string &vertexSrcPath, const std::string &fragSrcPath)
◆ LoadShader() [2/3]
| ShaderPtr Elevate::ShaderManager::LoadShader |
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const std::string & |
name, |
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const std::string & |
vertexSrcPath, |
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const std::string & |
fragSrcPath |
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) |
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static |
◆ LoadShader() [3/3]
| ShaderPtr Elevate::ShaderManager::LoadShader |
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const std::string & |
name, |
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ShaderPtr |
shader |
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) |
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static |
Definition at line 8 of file ShaderManager.cpp.
9 {
11 {
12 EE_CORE_ERROR("(ShaderManager::LoadShader) : You cannot create a shader with the name : default. This is reservez for the default shader for the whole engine.");
13 return nullptr;
14 }
15
16 if (instance().m_Shaders.count(name) > 0)
17 {
18 return instance().m_Shaders[name];
19 }
20 else
21 {
22 instance().m_Shaders[name] = shader;
23 return shader;
24 }
25 }
#define EE_DEFAULT_SHADER
static ShaderPtr GetShader(const std::string &name)
The documentation for this class was generated from the following files: