Elevate Engine 1
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Elevate::AkBank Class Reference

#include <AkBank.h>

Inheritance diagram for Elevate::AkBank:
Elevate::Component EEObject

Public Attributes

std::string m_soundBankName
 
- Public Attributes inherited from Elevate::Component
std::function< bool()> RemoveFromGOFunc
 
GameObjectgameObject = nullptr
 

Protected Member Functions

void Init () override
 
- Protected Member Functions inherited from Elevate::Component
virtual void Destroy ()
 
virtual void Update ()
 
virtual void Render ()
 
virtual void RenderInEditor ()
 
virtual void RenderWhenSelected ()
 
virtual void OnSetPosition ()
 
virtual void OnSetRotation ()
 
virtual void OnSetScale ()
 
virtual void OnNotify (Event &event)
 

Additional Inherited Members

- Public Member Functions inherited from Elevate::Component
 Component ()=default
 
virtual ~Component ()=default
 
virtual ComponentClone ()=0
 
virtual void CopyFrom (Component *other)=0
 
virtual GameObjectComponentFactory GetFactory () const =0
 
virtual GameObjectComponentDestructor GetDestructor () const =0
 
virtual const void * GetEditorIconHandle () const
 
virtual std::type_index GetTypeIndex () const =0
 
void SetActive (bool newState)
 
bool IsActive ()
 
virtual ComponentLayout GetLayout () const
 
virtual bool RemoveFromGameObject ()
 
virtual std::string GetName () const
 
- Public Member Functions inherited from EEObject
virtual EECategory GetCategory () const
 
- Protected Attributes inherited from Elevate::Component
bool m_IsActive = true
 
- Protected Attributes inherited from EEObject
EECategory m_category
 

Detailed Description

Definition at line 8 of file AkBank.h.

Member Function Documentation

◆ Init()

void Elevate::AkBank::Init ( )
overrideprotectedvirtual

Reimplemented from Elevate::Component.

Definition at line 3 of file AkBank.cpp.

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Member Data Documentation

◆ m_soundBankName

std::string Elevate::AkBank::m_soundBankName

Definition at line 16 of file AkBank.h.


The documentation for this class was generated from the following files: